Digital media design in real-time, interactive, and location-based environments

WEB Slingers: A Spider-Man Adventure
Interactive screen dark ride
VFX Supervisor, Real-Time Art Director

Avatar Flight of Passage Thomas Hollier VFX supervisor media designer
image: Disney

Creative and technical leadership on unique cutting-edge projects

Avatar Flight of Passage
3D flying simulator attraction
VFX Supervisor, Media Designer

Extensive knowledge of feature VFX and animation

Render Pipeline Setup, Asset Build and Look Dev, Lead Lighting, CG Supervision

CG Supervision, look development, pipeline setup, and providing creative and technical supervision to teams of artists
image: Sony Pictures

Walt Disney Imagineering, Highlights (2015-2021)

Work includes interactive media design, real time visualization, projection mapping, vfx supervision, multimedia integration, and installation. Examples available upon request

WEB Singers: A Spider-Man Adventure (Avengers Campus, Disney California Adventure & Disneyland Paris)

Visual art direction for real time content
Design, supervision and physical integration of all final digital media
Supervision of Unreal Engine visualizations of all attraction and media

Avatar: Flight of Passage (Land of Pandora, Disney’s Animal Kingdom)

Supervision and physical integration of all digital media
Media design of traditional and interactive pre-show content

Themed Entertainment, VFX and Animation Reel


Software is like flying a plane: once you understand how the underlying technical process works, you just have to figure out which features are implemented in specific packages and how the controls are set up. Following are the main tools I have used through my career.
Maya, Unreal, Houdini, V-Ray, Arnold, PRman, Katana, Nuke, Photoshop, Premiere, Lightroom, Blender, Touch Designer, Panorama tools (PT Gui, Autopano Pro), Photogrammetry tools (Photoscan, Meshroom), Panda 3D.
Python, C++, Java, Bash, GLSL, Renderman Shading Language, Processing, openFrameworks, pyQT, openCV, ffmpeg, linux, osX, Windows, WSL.
Arduino, Raspberry Pi, 3D printing, motors, hardware interfaces, displays, LED programming, mold making and casting, photography and camera building.


I have extensive knowledge of digital image production and can function in many different positions, from client-side VFX supervisor and facility CG supervisor to hands-on 3D artist generating visual development material, asset builds and final lighting/compositing.


I am an artist first and foremost. I continually engage in a practice of exploration and experimentation through a variety of creative personal projects which allow me to learn new tools and techniques. This process is chronicled on my RelentlessPlay blog but I include a few specific examples below.

Video Datagrams
Cement, Light and Time
Tintype Photography
Panoramic Photography
Generative Art
Synced Video Tryptic

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WEB SLINGERS: A Spider-Man Adventure Thomas Hollier VFX Supervisor digital designer