Digital media design in real-time, interactive, and location-based environments
WEB Slingers: A Spider-Man Adventure
Interactive screen dark ride
VFX Supervisor, Real-Time Art Director
Extensive knowledge of feature VFX and animation
Render Pipeline Setup, Asset Build and Look Dev, Lead Lighting, CG Supervision
Walt Disney Imagineering, Highlights (2015-2021)
Work includes interactive media design, real time visualization, projection mapping, vfx supervision, multimedia integration, and installation. Examples available upon request
WEB Singers: A Spider-Man Adventure (Avengers Campus, Disney California Adventure & Disneyland Paris)
Visual art direction for real time content
Design, supervision and physical integration of all final digital media
Supervision of Unreal Engine visualizations of all attraction and media
Avatar: Flight of Passage (Land of Pandora, Disney’s Animal Kingdom)
Supervision and physical integration of all digital media
Media design of traditional and interactive pre-show content
Themed Entertainment, VFX and Animation Reel
Software is like flying a plane: once you understand how the underlying technical process works, you just have to figure out which features are implemented in specific packages and how the controls are set up. Following are the main tools I have used through my career.
— Maya, Unreal, Houdini, V-Ray, Arnold, PRman, Katana, Nuke, Photoshop, Premiere, Lightroom, Blender, Touch Designer, Panorama tools (PT Gui, Autopano Pro), Photogrammetry tools (Photoscan, Meshroom), Panda 3D.
— Python, C++, Java, Bash, GLSL, Renderman Shading Language, Processing, openFrameworks, pyQT, openCV, ffmpeg, linux, osX, Windows, WSL.
— Arduino, Raspberry Pi, 3D printing, motors, hardware interfaces, displays, LED programming, mold making and casting, photography and camera building.
I have extensive knowledge of digital image production and can function in many different positions, from client-side VFX supervisor and facility CG supervisor to hands-on 3D artist generating visual development material, asset builds and final lighting/compositing.
I am an artist first and foremost. I continually engage in a practice of exploration and experimentation through a variety of creative personal projects which allow me to learn new tools and techniques. This process is chronicled on myblog but I include a few specific examples below.