Uncategorized Archives • Thomas Hollier https://www.thomashollier.com/category/uncategorized VFX Supervisor | Digital Artist Fri, 07 Apr 2023 21:34:07 +0000 en-US hourly 1 https://wordpress.org/?v=6.1.1 https://www.thomashollier.com/wp-content/uploads/2020/12/cropped-thicon_v03b-1-1-32x32.png Uncategorized Archives • Thomas Hollier https://www.thomashollier.com/category/uncategorized 32 32 NeRFs in Unreal Engine https://www.thomashollier.com/nerfs-in-unreal-engine/index.html Fri, 07 Apr 2023 19:22:47 +0000 https://www.thomashollier.com/?p=8222 NeRFs in Unreal Engine 5 are finally here. Check out the accurate reflections on the water of this lightfield I captured at Hearst Castle. Next step is to see how far frame rates and resolution can be pushed with the latest/fastest graphics cards. If the latest RTX4090 don't cut it yet, I'm sure next year's models will. This introduces a great deal more flexibility in the integration of location shoots with LED stage work (or traditional VFX for the matter)

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NeRFs in Unreal Engine

Posted on 2023-04-07 19:22:47 by Thomas Hollier.

NeRFs in Unreal Engine 5 are finally here. Check out the accurate reflections on the water of this lightfield I captured at Hearst Castle. Next step is to see how far frame rates and resolution can be pushed with the latest/fastest graphics cards. If the latest RTX4090 don’t cut it yet, I’m sure next year’s models will. This introduces a great deal more flexibility in the integration of location shoots with LED stage work (or traditional VFX for the matter)

 


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Video Datagrams https://www.thomashollier.com/video-datagrams-slitscans/index.html Tue, 19 Oct 2021 20:34:42 +0000 https://www.thomashollier.com/?p=8063 The post Video Datagrams appeared first on Thomas Hollier.

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Slitscans https://www.thomashollier.com/slitscans/index.html https://www.thomashollier.com/slitscans/index.html#respond Sat, 28 Nov 2020 21:50:54 +0000 https://www.thomashollier.com/?p=7229 The post Slitscans appeared first on Thomas Hollier.

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Slitscans are a way to freeze motion through time. I have developed an extensive set of video processing tools using the opencv library to extract images that can be abstract, familiar, and surprising.

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