After having developed a fairly substantial collection of algorithmic art pieces, running them in a browser or cluttered computer desktop left me wanting. In 2014, I set out to build this display device to showcase the work in a more direct way, without the distracting UI clutter and gear that accompanies the typical interaction with technology. more…
Building a binary clock is a rite of passage for artists interested in exploring electronics. There is a subversive edge in over-designing to the extent that the alleged primary purpose of the thing gets completely obfuscated until all that is left is the contemplation of mysterious patterns. My version of this endeavor involves contrasting the immateriality of light with the weight and cold smoothness of polished cement. more…


I took advantage of some time between jobs to learn wetplate photography with my friends Sari and Jason Madsen at Tintypebooth, and worked with them at a few street fairs doing portraiture. This process, which was commonly used at the end of the 19th century, is surprisingly simple and I honestly never got over the excitement of seeing the cloudy swirl of the chemicals float off the plate to magically reveal the captured light.
You can find out more info on RelentlessPlay
It is a fallacy to apply the label of “digital art” to works that use computers to simulate the look of traditional physical media because the grammar of the symbolic content rests upon its relationship to the medium it evolved with. Algorithms are to data what the paintbrush is to the canvas, and in both cases, it is the job of the artist to apply the former to the latter in a way that reveals a universal truth. These images were generated using the Processing toolkit.
I remember as a kid having a Lego train set that ran off of a small battery operated motor. One day, I ended up using rubber bands to connect various wheel pieces together to make a bunch of spinning wind mills all driven from this one train engine. That was cool! I also get very inspired by the shapes and textures of beach wood and pebbles resulting from the polishing process of the crashing waves. Each one unique, each one with its own story…
So, obviously, I made this. I’m pretty happy with it so far but I need to replace the motors with beefier models that will give me smoother motion.
Filmmaker Natasha Maidoff approached me needing a way to display synced video for a multi screen piece at the Google Art Walk. Having multiple view ports embedded into a single piece creates tension between the individual screens and adds a dynamic layer on top of what happens within the boundaries of each. I built an aluminum frame to hold the LCD screens, power supplies and networked raspberry pi computers playing back the video in sync. The whole was then mounted to the wooden frame. more…


